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Lip Sync Animator is a tool created to help iOS, macOS, tvOS, and watchOS developers create simple facial animations like those found in the hit TV show South Park. Instead of having to sync audio and UIImageViews, or SKSpriteNodes, and their png images through code, you can do it with Lip Sync Animator.
The best part is that animations are then exported as native Swift code. (for all your Objective-C users, just remember that in one line of code, you can use the exported Swift code as well!)
Here's how you'll probably use this app:
1) Create all the images you will need for the animation using third party image creation apps.
2) Create your own audio files. You can do this within Lip Sync Animator for a crude but quick audio file. Or you can use outside sources to create high quality audio files.
3) Open Lip Sync Animator and import your images and audio
4) Position everything just the way you want it.
5) Create 1 or multiple animations using the same images and layers as the first one.
6) Export your Swift code from Lip Sync Animator, and import it into your Xcode project.
Lip Sync Animator generates its own class with animation methods. So if you plan to use UIKit, the class will be a subclass of UIView. So just create an instance of this class, and add it as a subview. Then run the animation.
Class Features:
- Subclass of UIView (for iOS), NSView (for macOS), or SKSpriteNode (for SpriteKit)
- Ability to pause and resume animations by just calling a method
- Use completion methods to string together multiple animations, or chain one animation into another part of your app.
- Integrated with Image Asset Catalogs
- Resizing methods available so your animations will work just as well in one line of code whether it's on an iPhone, or an iPad.
Visit our marketing URL to see a tutorial of how Lip Sync Animator can be used.
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