Now you can create your own game levels on your Mac by using advanced game techniques, import your own custom images and use in your game!
You can edit your level on your Mac and then continue to work on your level with your iphone and ipad.
Use advanced physics to create cool and innovative levels with your own personal touch!
When ready, you can share your level with friends and family, with just one click, on social media, mail or skype.
Enter the world of Jumpy and edit the best level you can imagine and then share it with the world!
If you get any problems during the installation please refer to "JumpyEdit Support" link to the right
Make use of keyboard commands to speed up your level editing, and enter advanced commands to use advanced the features.
Advanced features includes:
Full physics engine, swipe controls
X/Y lock, Object locking, Grouping, Z-order, object cloning, scaling & rotation, polygon editing
30 textures, 100+ graphics, 50+ sound effects
Visual background/foreground effects
thunder/lightning, snow, rain, background parallaxx scroll
Advanced polygons
Support complex concave and convex shapes
Visual game object effects
Smoke/Fire, Overlay images, Projectiles, Fade toggle, repeat with flip
Physics joints
pivot, weld, rope, piston, friction, wheel, distance joints
Generated graphics
Text, Sun, Generated clouds, Gradients, Stars, Waves, Static waves
Polygon shapes, Textured polygons with gradient shading
Shadows
Cast or/and receive
Powerups
size, invisibility
Shape based collison
rectangle, circle, polygon
Advanced region zoom
Camera panning at object collision and button/switch activation
Button/Switches
moves/rotates objects when activated
Materials for objects
plastic, metal, wood, paper, rubber, concrete, ice etc.
Portal functionality
Advanced collision overrides
Advanced movement for objects
copy, waypoints, curves, sinus, splines, 3d sinus, hunt
Advanced sound functionality
Distance, bounce sounds, collision sound
Special functionality
set gravity, density, bounce on individual objects
Hide object timer
Object crush enemy or player
Copy movement to object
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